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FM2009 官方博客第二篇(3)

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The night of the announcement, I made another little announcement on our forums (community.sigames.com) about improvements made to the player progression area of the game...

Player Progression / New-gen Improvements - Improvement to the player progression module to give more realistic player development, more variation in the player learning curves, wonderkids starting as better players to ensure that clubs realise their worth and more effect to the attribute development based on the training schedules that are set.

Then a day later, there were some specific new features for the MLS in the US of A.

MLS new features - Designated player rule added to ensure that the teams with more financial backing are able to sign one player outside the designated wage fund, or two by gaining another designated player slot in a trade. You can also offer your designated player slot to other clubs.

Allocation funds can also be offered to other MLS clubs in a trade, with $1 of the Allocation fund being worth $5 in transfers between MLS teams.

Transfer budgets now only change when an allocation is awarded - these are awarded in 2 ways in FM09, if a team fails to make the play-offs, and if a MLS team sells a player (the former is $300,000 and the latter limited to $500k)

On the first podcast was some more info than I'd revealed before on player progression, but that's up above in there, so four more features were announced on top of that.

In Depth Player Ratings - Player ratings now out have a decimal point, for more indepth analysis on how a player has performed

Position viewer - On the tactics screen, indication on how good a player is in a specific position using a traffic light system, so if a player can play as right back, but it's not his best position, it might be an orangey yellowey colour, red is he's rubbish there, and green if it's his best position (with apologies to people who are colourblind - we couldn't find a better way to do it).

Injury time scorers - Game now shows injury time goals with "+x" rather than them all being in the 90th minute

AI team trials - AI manager can now sign players on trial

Now, let's test whether people are actually reading this or not. Something that was seen by some in screenshots, but hasn't actually been confirmed by me that I can find and is therefore kind of a new feature on this blog...

Trial days - Scoutable and viewable match where players released by their club play against each other arranged by the players union.

The 2nd podcast revealed the following.

Enquire to loan a player - Sends a virtual fax out to all clubs to see which players they would be prepared to loan you. Can also be done per club

Feeder club improvements - The ability, once your board trusts you, to ask for a specific feeder club/parent club.

Holiday job returning options - Option added to apply only for jobs in the top playable division, bottom playable division, lower division jobs, and any job.

Distrance run - A new stat that shows how far a player has run per match

Team report improvements - Team report now suggests new players for weak areas of the team

Awards - Team awards now have a history rather than just showing the last winner. Likee the best XI, they can be combined into an overall team for all the years stored.

Average ratings - Players who play less than 10 minutes no longer get ratings that can take down their average rating

B Teams - Are now treated are affiliate clubs, rather than reserve teams for teams in countries where they might have 2 teams in different first team leagues (Spain / Barcelona, for example)

Stadium expansion - Now starts after last home game of the season, so stadium expansions are built quicker

Age and transfer rules - Age rules for different competitions are now displayed for each comp as are transfer rules, such as the French "Joker" rule

Still reading? Good! Quite a long list so far, but more to come...

In podcast 3, I revealed another 7 new features...

New sound - Added new sound effects to the match engine

Referee watch - Pundits comment on refs performance in the post match screen.

Reject all loan offers - Option to reject all loan offers when a bid comes in, rather than having to go through each bid individually.

Retired squad numbers - Squad numbers that are retired in real life are retired in the game. User can retire squad numbers after they've been at a club after many years of service.

Inactive team improvements - Ensuring that inactive teams play enough matches, so that players on loan get full first team seasons.

Improvements to player nationality module - Players now gain nationality after x years and become eligible to play for nations after y years (depending on individual rules in countries).

Pre game injury history - Players now have past injuries from pre-game in their histories

So, that's your lot for now. I make that 40 (counting the time bar in the 3D bit as its own feature) which is quite a lot really. Around another 30 odd still to announce though. And there'll be some surprises in the game which we will wait for people to discover...


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