
FM2009 官方博客第二篇
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爆棚网FM2009专题栏目:
再次您好,接待到第二次来足球经理2009年的博客。
正如先前的答理,此刻我们将把曾经在YouTube视频和FM播客里已经发布的所有新特性宣布在一起。这可能会有许多条,不管每条是长是短,这都是功德。这不是什么新的对象,只是目前为止我们已经发布的,更多的对象将在接下来的几周发布在这些博客,播客大概其他处所。
总之,让我进入游戏吧。。。
首先我要说,这些都是我们本来就在通告或视频中宣布过的。这相当于是对已往宣布的那些特性的一个总结。
3D角逐引擎:FM09的游戏引擎经过比以往更多的测试,因为去年已经在FM Live的beta里进行过很遍及的测试了。并且FM09的角逐引擎可以选择用3D的画面去寓目。捕获球员。SI一直致力于3D角逐引擎的开发,日本Sega足球成长团队提供行动记录数据和一些动画的支持。
我们可以从多个角度去看 3D 角逐,并且可以通过快进和倒带,反复寓目角逐中的任何一段,通过角逐画面新增的角逐时间条,并且会显示角逐中的出色画面呈现的时间。如果你的电脑不敷以满足寓目 3D 角逐的要求,你也可以用旧的 2D 形式去寓目角逐。
TV View
画面视角——可以全屏寓目角逐,可以通过“widget”定制你作为主锻练所需要的任何信息,好比球员表示、角逐活泼区域、园地雷达、最新比分或其他。
助教建议——你可以从助理锻练得到,赛前和角逐中球队的表示如何,球员的求战欲望。另有对本队战术的建议,以及如何胜过敌手的战术。
改造的媒体——SI努力反应近几年媒体对现实足球世界的影响。游戏这次会有更多新闻故事、更详细和比以前更大的传媒互动。
新闻宣布会——参与赛前、赛后的新闻宣布会,久而久之,与本地和国度的记者成立良好的干系。但是仔细斟酌你的答复,以免日后头对媒体,给你带来烦恼。
转会系统——全新的系统,重写了转会系统的代码,能越发真实的模拟现实足坛的转会。
转会谣言——检察最新的转会信息,哪个球员规划转会,哪家俱乐部有兴趣买谁?
董事会信心——在FM2008的根本上,对这一部门进行了扩展和改造。别的,董事会也会对阵容的调和、及俱乐部在足坛的职位提出意见。
习惯——训练你的球员学习新的习惯,好比:训练中卫不要“一铲就倒”,边前卫传中前stepover(指c罗最擅长的那种行动)
女性锻练——玩家可以首次作为女性主锻练。游戏里所有的文字都具有女性的版本,来反应女性主锻练和职员。
真实的财务——SI听取了所有资料汇集的建议,将会把每个国度的足球各方面的财务状况尽量做得跟真实的一样,包罗转会,职员薪水,预算、球票价格,季票,角逐奖金,俱乐部赞助。
数据的更新——更新所有联赛的数据至08/09赛季,俱乐部和球员的数据。可执教50多个国度的5000多家俱乐部,约莫有350000名球员和职员,全部更新自著名的SI数据库。
宽屏支持——经过FM08的可用性测试后,今年第一场支持宽屏。同时与玩家交互也做了许多改变,能让玩家更容易的操纵。
在发布日的晚上,我曾经在论坛说过有关游戏里球员生长系统的改进...
球员能力增长、系统自建球员的改进:球员能力增长(生长)系统此刻会有更真实的球员能力成长,更多差异变革的球员学习速度;“神童”此刻起初的能力会更好,来令到俱乐部了解他们的价值和更有效率的操作训练时间表来分派能力成长。
然后的一天,我们发布一些美国大联盟(MLS)的新特性。
MLS新特性——指定球员法则的插手,确保有财务支持的球队能在人为帽外,再签入一名球员,大概通过交易得到另外一个特定球员名额。你虽然也可以将你的特定球员名额交易给其他球队。
可分派资金(具体是指在人为帽底下,你能够用来买人的钱)也可以用来同其他MLS俱乐部交易,此时1美元的可分派资金相当于5美元的转会资金。
转会预算的改变,只有你在得到可分派之后。FM2009中,你可以通过两种要领得到:球队没有打入季后赛,大概球队出售了一名球员。(前者价值30万美元,后者被限制在50万美元内)。
在第一个播客里,我们发布了关于球员生长改造方面更多的信息,这里总结一下四条新特性。
球员精确评分——球员评分是有小数的,这可以更深入阐明一个球员的表示如何。
位置显示——在战术页面,可以显示一个球员具体位置的纯熟水平。橙色暗示固然这不是他的最佳位置,但他 仍然可以踢;赤色暗示很差,绿色是最佳位置(我们要对付色盲的伴侣说声歉仄——我们找不到更好的要领了 )。
伤停补时——那些90分钟后的进球会显示成+X。
电脑试训球员——电脑此刻可以布置球员试训。
在podcast 2内有以下的内容
租借询问——可以向所有俱乐部询问哪个球员可以租借给你。其他球队也可以向你询问。
卫星俱乐部改造——如果你的董事会信任你,他们会让你选择特定的卫星俱乐部。
度假选项——可以在度假中选择“到第一流联赛”、“最初级联赛”“次级联赛”和“任何联赛”应征。
跑动距离——有一个新的显示说明一个球员每场角逐的跑动距离。
球队陈诉改造——球队此刻会陈诉步队中的单薄环节和新球员。
奖项——此刻可以对球队奖项进行历史查询,而不但是最后一个获奖者。例如,此刻可以从近些年所有角逐中 组合出“最佳11人”。
评分品级——球员上场少于10分钟将不再得到评价
B 队——在一些国度中预备队将被当作是附属俱乐部,相当于拥有两个步队参与差异的两个一线角逐。(好比 西甲的巴萨)
扩建球场——此刻球场的扩建可以从赛季的最后一个主场角逐后开始了,因此球场扩建会越发迅速。
年龄和转会条款——更新了年龄转会条款,例如法国的“小丑条款”
还在读吗?很好!确实很长,不外还没结束。。。
在podcast3里,我们发布了7条新特性
新的声效——为角逐增加了新的声效。
判调查——角逐后,会有专家对本场裁判的表示颁发评论。
拒绝所有的租借申请——你可以拒绝所有的俱乐部对某个球员的租借,而不是此刻的一个一个拒绝。#p#分页标题#e#
球队号码退役——某个球员在球队中效力多年后,你可以让他的球衣号码退役。现实中已经退役的号码在游戏 中也会退役。
未选择的球队的改造——确保没有选择的球队有足够的角逐。如果你没有选择某一联赛,那么在这个联赛中效 力的球员也会打满整个赛季的角逐。
球员国籍的改造——此刻的牢固x年后才气得到国籍,将改造成在非凡的条件下y年就可以得到国籍。
球员伤病历史——可以显示出球员的伤病历史。
此刻你已经看了许多。我提出了40真是不少。另有30余条没有发布。这些惊喜等着各人在游戏中去发明吧。。 。
感谢阅读。我以后会返来宣布更多差异类型的blog。
第二页(原文)
Hello again, and welcome to the 2nd Football Manager™ 2009 blog.
As promised earlier, now is the time to reveal in one handy place all the new features that we've already announced for Football Manager 2009 via the YouTube video and the Football Manager podcast. It's quite a long list, with some big, and some small but nice things. This is not everything that's new in the game, just what we've announced so far, with more to be announced in the coming weeks on these very blogs, the podcast, and likely a few other places too.
Anyway, enough from me, and onto the game...
First off, the stuff that was announced in the original press release and the announcement video. You can tell that these were written by someone who writes press releases for a living, compared to the descriptions of the latter features.
3D Match Engine – This year’s match engine has seen more testing than ever before having been extensively beta tested in Football Manager™ Live for the past year.
The famous Football Manager match engine can now be viewed in full 3D with motion captured animations the players. Sports Interactive has been working on the 3D match engine with the support of SEGA Japan’s Sega sports team who provided the motion capture data.
You can now watch your matches in 3D from multiple camera angles and re-watch any part of the match by fast forwarding and rewinding the action using a new match time bar that flags the key moments in the game.
The old 2D view of the match engine is still there, especially for those people whose computers aren’t powerful enough to take advantage of the 3D views.
TV View – Watch your matches in new full screen TV view and customise your match day screen with widgets to view the information you need as a football manager, be it player performance, match action zones, pitch radar, latest scores and many more.
Assistant Manager Feedback – Pre-match and in-match feedback from your Assistant Manager on how the team is performing and your player’s motivation levels, as well as hints on how your tactics are working and how you could outwit the opposition’s tactics.
Improved Media – SI have worked hard to reflect the greater impact the media has been having in recent years on the world of football, in the in-game dealings with the press. The game now features more news stories, more detail and greater media interaction than ever before, creating an even more realistic simulation of the football world.
Press Conferences – Attend pre-match and post-match press conferences with local and national journalists and build up relationships with them over time, but choose your answers carefully because they could come back to haunt you in the media at a later date.
Transfer System – Completely new and re-written transfer system code, providing an even more realistic simulation of real-life football transfers.
Transfer Rumours – View the latest news on what players are being speculated on, and who’s said to be interested in securing their services.
Board Confidence – Following on from its addition in Football Manager™ 2008, board confidence has been expanded and improved. In addition, the board will now also feedback to you on your squad harmony and the club’s stature in the football world.
Preferred Moves – Train your players to learn ‘preferred moves’ to add to their game. For example, train central defenders to not dive into tackles, or wingers to do stepovers before crossing the ball.
Female Manager – For the very first time you can now play as a female manager. All of the text in the game now also has a female gender so the game represents female managers and staff in the game in the correct gender.
Realistic Finances – SI have listened to feedback from all of their researchers to try and model every single financial area of the game correctly for each country, including transfers, staff wages, budgets, ticket prices, season tickets, competition bonuses and club sponsorships.
Updated Competitions – Fully updated for the new 2008/09 football season with all the latest league, club and player data, featuring over 5,000 playable clubs from over 50 countries, and around 350,000 players and staff from around the world, drawn fresh from the famous Sports Interactive database.
Widescreen Support – As a result of usability testing on Football Manager 2008, this year sees widescreen support for the game for the first time, as well as lots of tweaks to the user interface for easier navigation.#p#分页标题#e#
The night of the announcement, I made another little announcement on our forums (community.sigames.com) about improvements made to the player progression area of the game...
Player Progression / New-gen Improvements - Improvement to the player progression module to give more realistic player development, more variation in the player learning curves, wonderkids starting as better players to ensure that clubs realise their worth and more effect to the attribute development based on the training schedules that are set.
Then a day later, there were some specific new features for the MLS in the US of A.
MLS new features - Designated player rule added to ensure that the teams with more financial backing are able to sign one player outside the designated wage fund, or two by gaining another designated player slot in a trade. You can also offer your designated player slot to other clubs.
Allocation funds can also be offered to other MLS clubs in a trade, with $1 of the Allocation fund being worth $5 in transfers between MLS teams.
Transfer budgets now only change when an allocation is awarded - these are awarded in 2 ways in FM09, if a team fails to make the play-offs, and if a MLS team sells a player (the former is $300,000 and the latter limited to $500k)
On the first podcast was some more info than I'd revealed before on player progression, but that's up above in there, so four more features were announced on top of that.
In Depth Player Ratings - Player ratings now out have a decimal point, for more indepth analysis on how a player has performed
Position viewer - On the tactics screen, indication on how good a player is in a specific position using a traffic light system, so if a player can play as right back, but it's not his best position, it might be an orangey yellowey colour, red is he's rubbish there, and green if it's his best position (with apologies to people who are colourblind - we couldn't find a better way to do it).
Injury time scorers - Game now shows injury time goals with "+x" rather than them all being in the 90th minute
AI team trials - AI manager can now sign players on trial
Now, let's test whether people are actually reading this or not. Something that was seen by some in screenshots, but hasn't actually been confirmed by me that I can find and is therefore kind of a new feature on this blog...
Trial days - Scoutable and viewable match where players released by their club play against each other arranged by the players union.
The 2nd podcast revealed the following.
Enquire to loan a player - Sends a virtual fax out to all clubs to see which players they would be prepared to loan you. Can also be done per club
Feeder club improvements - The ability, once your board trusts you, to ask for a specific feeder club/parent club.
Holiday job returning options - Option added to apply only for jobs in the top playable division, bottom playable division, lower division jobs, and any job.
Distrance run - A new stat that shows how far a player has run per match
Team report improvements - Team report now suggests new players for weak areas of the team
Awards - Team awards now have a history rather than just showing the last winner. Likee the best XI, they can be combined into an overall team for all the years stored.
Average ratings - Players who play less than 10 minutes no longer get ratings that can take down their average rating
B Teams - Are now treated are affiliate clubs, rather than reserve teams for teams in countries where they might have 2 teams in different first team leagues (Spain / Barcelona, for example)
Stadium expansion - Now starts after last home game of the season, so stadium expansions are built quicker
Age and transfer rules - Age rules for different competitions are now displayed for each comp as are transfer rules, such as the French "Joker" rule
Still reading? Good! Quite a long list so far, but more to come...
In podcast 3, I revealed another 7 new features...
New sound - Added new sound effects to the match engine
Referee watch - Pundits comment on refs performance in the post match screen.
Reject all loan offers - Option to reject all loan offers when a bid comes in, rather than having to go through each bid individually.
Retired squad numbers - Squad numbers that are retired in real life are retired in the game. User can retire squad numbers after they've been at a club after many years of service.
Inactive team improvements - Ensuring that inactive teams play enough matches, so that players on loan get full first team seasons.
Improvements to player nationality module - Players now gain nationality after x years and become eligible to play for nations after y years (depending on individual rules in countries).
Pre game injury history - Players now have past injuries from pre-game in their histories
So, that's your lot for now. I make that 40 (counting the time bar in the 3D bit as its own feature) which is quite a lot really. Around another 30 odd still to announce though. And there'll be some surprises in the game which we will wait for people to discover...#p#分页标题#e#
Thanks for reading - I'll be back later for a different kind of blog.
Cheers
Miles
文章来源:?ctx=3583;6;-1;-1&pPageID=3604
综合编译:vivilionheart,,iPuerta, Albert(FMZONE-FCT翻译组)
翻译:FMzone
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